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My Profile If you are interested to know something about me then read below.

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My name is Kevin Bansberg and I am an International Game Architecture and Design (IGAD) student at the NHTV in Breda, The Netherlands.

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Skills

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Testimonials

Simplicity is the Ultimate Sophistication.

- Leonardo Da Vinci

Good designers copy; great designers steal.

- Pablo Picasso

Projects

Development php, javascript and stuff

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Graphic Design what you imagine is what you get

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Planet Generation

Planet Generation

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As an assignment for school we had to create a program that procedurally generates a planet and renders it.

The planet mesh uses a winged-edge data structure so it is easier to subdivide the planet to create a higher detailed planet.

Click on the image to the right, to see the steps taken to create a high detailed procedurally generated planet.

Arashi for Android

Arashi

Arashi is a small game / toy for the Android OS. You can use your fingers to attract and repel particles.

It started out as a test to get into Android development and I wanted to program it in C++ instead of Java. After I managed to get a simple particle simulation going on I wanted to find the limit of my phone's hardware. I found out that 'newer' Android phones have SIMD instructions (NEON) and so did mine, so I decided to translate most of the simulation to SIMD.

Arashi is heavily optimized. The simulation code is not the bottle-neck, but the rendering is. On my HTC Desire I can run 16k~32k particles just fine.

Get Arashi for Android.

Contact Info

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Our Location

Address:  232 Building Name, 2nd St, City, Country.
Tel:  (012) 345-6789
Email:  name@company.com

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