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My Profile If you are interested to know something about me then read below.
My name is Kevin Bansberg and I am an International Game Architecture and Design (IGAD) student at the NHTV in Breda, The Netherlands.
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Skills
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Testimonials
Simplicity is the Ultimate Sophistication.
Good designers copy; great designers steal.
Projects
Planet Generation
procedural planets.
As an assignment for school we had to create a program that procedurally generates a planet.
Web Design
beautify your website.
Development
php, javascript and stuff
Arashi Planet Lorem ipsum aeque integre labores vel et, mei facilis postulant eloquentiam at, ad audire antiopam mediocrem vim. An consul accommodare eos, sea ut enim denique invidunt, ex veri equidem fabellas sed.
Graphic Design
what you imagine is what you get
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Planet Generation
As an assignment for school we had to create a program that procedurally generates a planet and renders it.
The planet mesh uses a winged-edge data structure so it is easier to subdivide the planet to create a higher detailed planet.
Click on the image to the right, to see the steps taken to create a high detailed procedurally generated planet.
Arashi
Arashi is a small game / toy for the Android OS. You can use your fingers to attract and repel particles.
It started out as a test to get into Android development and I wanted to program it in C++ instead of Java. After I managed to get a simple particle simulation going on I wanted to find the limit of my phone's hardware. I found out that 'newer' Android phones have SIMD instructions (NEON) and so did mine, so I decided to translate most of the simulation to SIMD.
Arashi is heavily optimized. The simulation code is not the bottle-neck, but the rendering is. On my HTC Desire I can run 16k~32k particles just fine.
Contact Info
Send Me A Message
Our Location
Address: 232 Building Name, 2nd St, City, Country.
Tel: (012) 345-6789
Email: name@company.com
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